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  #1  
Old 07-26-2006, 07:04 PM
Avace Avace is offline
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Lamborghini Murcielago Progress - MMAM Class

I'm very behind schedule and have tried modelling the lamborghini two times to date. I think this one will be the one that I stick with through to completion. A render and render with overlay of wire are shown below. This is around 4 hours work so far on a very sweaty day late july! (and this is the UK!)





Please note that there is no smoothing on the images above. I plan to complete the smoothing for the entire outer shell in a methodical fashion once the exterior is complete.

If you look closely you'll notice a few shading errors in the bottom right edge of the front bumper as well as a hard edge line in the most distant part of the hood. These will be fixed as the project progresses.
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Old 07-29-2006, 02:35 PM
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Ult1mate X64 Ult1mate X64 is offline
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Looking good, cant wait to see updates .
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Old 08-01-2006, 07:24 AM
karl 3.14 karl 3.14 is offline
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CLEAN geometry !
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Old 08-01-2006, 01:20 PM
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Hi Avace,

That is looking really tidy.
Could you please explain how you get the nice parallel gaps between panelling. I found this a right royal pain to do and was never really happy with the results.

Thanks mate, and good luck with the rest.
mic
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Old 08-01-2006, 01:29 PM
Avace Avace is offline
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The least painful way to get the parallel gaps is to model the whole section as one panel and then extract out the parts. you can then translate the vertices away from each other in the necessary axes to create the gaps between components.

Another way you could approach it is to loft each of the panels from NURBs, but that would be deviating from the intention of the project to improve your polygonal modelling ability.

If you've already modelled the panels, you could always snap the vertices at the join together after making quick select sets from them. Then use those quick select sets to translate them away from one another.

The trick is in making sure you move the whole seam away uniformly, so you have to be quite methodical about it, I usually deal with the longest seam first and then work in to the shorter ones.

If you need any more ideas or clarification, let me know.

Thanks!
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Old 08-01-2006, 02:20 PM
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Thanks for the quick response Avace,

I'll set to experimenting with the method you outline...
Appreciate it,
mic
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Old 08-03-2006, 02:37 PM
Avace Avace is offline
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Update 2

Right, had a bit more time to crack on with this and a couple of shots to show. I've modelled the windshield and part of the roof.





Also of interest (maybe) a couple of images of the vent coverings (sorry the wireframe does not appear well)





As before, none of the parts are smoothed. I will leave that until the last moment and smooth everything in a uniform fashion. I have done test smooths, but none that I would be prepared to show at this stage.

The two halves have not been combined yet so a seam may be visible running down the center of the windshield and roofing.

Comments and questions appreciated as always
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Old 08-06-2006, 08:57 PM
Coldflame Coldflame is offline
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looks nice.in one of the previous renders it is clear to see that u had a sharp symmetry line.get rid of it if u already had not and your seams are too large btw are you allowed to post the blueprints u used for that model?...good luck with the rest
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Old 08-06-2006, 09:10 PM
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I love the vent covering. I started to try to make one but my poly count went through the roof. Just curious if you have the same issue. If not how did you handle creating it? The topology looks very clean so far which will help to keep the dents to a minimum. Keep up the great work!
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Old 08-07-2006, 01:05 AM
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Clean mesh, gj & keep it up
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